This is a collection of my favorite talks / articles / books.
Some of these insipired me deeply or helped me to become a better game designer.
There are a lot of brilliant designers out there - thank you so much for sharing your knowledge .
(I will add stuff over time)
Rational Game Design
A good read about Rational Game Design - written by Chris McEntee.
This is a general pattern on how Ubisoft designs their games - which is highly scientific and is applicable to all kinds of games. It makes daily work easier for the whole team.
I learned about this during the Ubisoft Design Academy and this talk awesomely refreshes my knowledge on it.
Approaching design
If somebody is my role model - it is Jason VandenBerghe.
He gave a talk about how to approach established IPs during the GDCE conference. This talk is not only funny and entertaining - at it's core, it delivers a very good message:
"Become a fan - Find a master - Embrace your constraints".
This means a lot to me. Since then I approach every game with this credo in my heart ... I become a huge otaku about everything regardig the genre, write with people in forums, talk to hardcore players, and so on.
Thank you for this - it is a significant boost why I love my job.